TABLE
OF CONENT
Title page
Approval page
Dedication
Acknowledgement
Table of content
Organization of work
Abstract
- Chapter one
1.0 Introduction
1.1 Statement of problem
1.2 Aims of objectives
1.3 Purpose of study
1.4 Significance of study
1.5 Scope of study
1.6 Limitations
1.7 Assumptions
1.8 Definition of terms
Chapter two
2.0 Literature review
Chapter three
3.0 Description and analysis
3.1 Fact finding method
3.2Organizational structure
3.3 Objectives of the existing
system
3.4 Input process and output
analysis
3.4.1 Input analysis
3.4.2 Processing analysis
3.4.3 Output analysis
3.5 Information flow diagram
3.6 Problem of existing system
3.7 Justification of the new system
Chapter four
4.0 Design of the new system
4.1 Design standards
4.2 Output specification and design
4.3 Input specification and design
4.4 File design
4.5 Procedure chart
4.6 System flow chart
4.6 System requirement
4.6.1 Hard ware requirement
4.6.2 Software requirement
4.6.3 Operation requirement
4.6.4 Personnel requirement
Chapter five
5.0 Design standards
5.1 Program design
5.1.1 Pseudo code
5.2 The source program/ choice of
language
5.3 Test run
5.4 User training
5.5 Cutover process
Chapter six
6.0 Documentation
6.1 Program documentation
6.2 User documentation
Chapter seven
7.0 Summary
7.1 Conclusion
7.2 Recommendation
APPENDIX
Source listing
List of figures
Organization
of work
Chapter one: – it deals with the
introduction of the project work.
Chapter two: – it deals with the
review of the related literature.
Chapter three: – it deals with the
description of the new system.
Chapter four: – it deals with the
implementation.
Chapter five: – it deals with the
documentation.
Chapter six: – it deals with the
recommendations, summary and conclusion.
ABSTRACT
The first known use of the word
“trivial” in English dates back to 1589, although an earlier use of “Trivia” in
1432-1450 may have some bearing on the modern use of the word. “Trivia”, in
this case, was used in reference to the study of the Liberal Arts, and
indicated “insignificance” in the idea that certain facts were considered to be
“only of interest to graduate students.”
The study is concerned on how the
researcher can develop a “Trivial Quiz” software solution for adaptation by
most business organizations for use by broadcast media organizations. The
numerous questions that are asked during such program and the response time and
rate of transmission and reception of data were taken into consideration. The
software design was implemented as a trivial quiz simulator. The results were
quite impressive.
CHAPTER ONE
1.0 INTRODUCTION
The first known use of the word
“trivial” in English dates back to 1589, although an earlier use of “Trivium”
in 1432-1450 may have some bearing on the modern use of the word. “Trivium”, in
this case, was used in reference to the study of the Liberal Arts, and
indicated “insignificance” in the idea that certain facts were considered to be
“only of interest to graduate students.”
The term “trivia” now represents small tidbits of knowledge that, for all intents and purposes, are insignificant to the majority of people. The first book to feature this type of trivial information was aptly titled “Trivia”. The book, published in 1966 by Dell, was written by coauthors Goodgold and Carlinsky. It’s popularity sky-rocketed, landing it a spot on the New York Times Best Sellers list. It laid the groundwork for other successful trivia related books such as “The Trivia Encyclopedia” in 1974, “The Complete Unabridged Super Trivia Encyclopedia” in 1977, and “Super Trivia, Vol. II” in 1981, all published by Fred L. Worth, a former Air Traffic Controller from Sacramento. The success of these and other trivia knowledge books, as well as trivia quiz shows such as Columbia’s University’s Trivia Contest, finally led to the release of the now famous board game, Trivial Pursuit, in the early 1980′s
The term “trivia” now represents small tidbits of knowledge that, for all intents and purposes, are insignificant to the majority of people. The first book to feature this type of trivial information was aptly titled “Trivia”. The book, published in 1966 by Dell, was written by coauthors Goodgold and Carlinsky. It’s popularity sky-rocketed, landing it a spot on the New York Times Best Sellers list. It laid the groundwork for other successful trivia related books such as “The Trivia Encyclopedia” in 1974, “The Complete Unabridged Super Trivia Encyclopedia” in 1977, and “Super Trivia, Vol. II” in 1981, all published by Fred L. Worth, a former Air Traffic Controller from Sacramento. The success of these and other trivia knowledge books, as well as trivia quiz shows such as Columbia’s University’s Trivia Contest, finally led to the release of the now famous board game, Trivial Pursuit, in the early 1980′s
Trivial Pursuit was conceived in
1979 by Scott Abbott, a sports editor for the Canadian Press, and Chris Haney,
a photo editor for the Montreal Gazette. After finding the pieces of their
Scrabble game missing, the two decided to create their own board game. With the
help of John Haney and
Ed Werner, they completed
development of the game, which was released to the public in 1982. In the year
1984 over 20 million copies of the game Trivial Pursuit were sold in North
America. Northern Plastics of Elroy, Wisconsin produced 30,000,000 games
between 1983 and 1985. Three years later, 1988, the rights to the game were
licensed to Parker Brothers. By the year 2004 nearly 88 million games had been
sold in 26 countries and 17 languages.
The enormous success of Trivial
Pursuit paved the way for the return of the television quiz show “Jeopardy”, in
1984. Jeopardy was conceived by Merv Griffin. Originally introduced as a
television game show in the year 1964, many have suggested its format, in which
the answer is given, and contestants must respond in the form of a question,
was inspired as a result of the 1950′s “quiz show scandals.”
In 1954 television was just becoming a central figure in many American households. The $64,000 Question, Twenty-One and Beat The Clock were just a few of the quiz shows to hit the network in the mid to late 1950′s, thanks to a Supreme Court’s ruling that found that quiz shows could not be considered gambling. The enraptured American public tuned in to these and many other quiz shows, in large numbers, drawn in by the appeal of the large financial rewards for contestants who had the greatest amount knowledge and intelligence. Between 1956 and 1958, however, information began to emerge that suggested many of these popular quiz shows had been rigged. A lengthy trial of several key figures in the production of these quiz shows followed. The trials brought out evidence that proved that many of the game show winners had been furnished with answers prior to their appearance on the show. While no-one went to jail for their roles in the game show scandals, this period marked the end of the quiz show era, at least for a while.
In 1954 television was just becoming a central figure in many American households. The $64,000 Question, Twenty-One and Beat The Clock were just a few of the quiz shows to hit the network in the mid to late 1950′s, thanks to a Supreme Court’s ruling that found that quiz shows could not be considered gambling. The enraptured American public tuned in to these and many other quiz shows, in large numbers, drawn in by the appeal of the large financial rewards for contestants who had the greatest amount knowledge and intelligence. Between 1956 and 1958, however, information began to emerge that suggested many of these popular quiz shows had been rigged. A lengthy trial of several key figures in the production of these quiz shows followed. The trials brought out evidence that proved that many of the game show winners had been furnished with answers prior to their appearance on the show. While no-one went to jail for their roles in the game show scandals, this period marked the end of the quiz show era, at least for a while.
The original release of Jeopardy in
1964 helped to bring back the quiz show, which was now being referred to as the
game show. It also aided in restoring the American people’s trust in the game
show industry, by taking extra steps to ensure that the show would not be
rigged. Limits on
prize money that could be won, as
well as rigid guidelines for who a contestant could have contact with prior to
an appearance on the show ensured that the winners on this game show would have
to win fair and square. This original release ran for 11 years, before it’s
cancellation in 1975. Although the show had a few brief stints over the next
several years, it wasn’t brought back in full force until 1984, when Alex
Trebek became its newest and most well known host. Since then Jeopardy has had
a continuous run for 23 years and counting.
The American public’s fascination
with trivia ranges from books to board games, from television and radio quiz
shows, to popular internet sites featuring trivia quizes and games. As
technology advances, so too does our desire for new and different forms of
trivia games. New video games, cell phone games, and downloadable forms of
trivia games hit the market every day. “Buzz-time” is featuring some of the
hottest new trivia game play format around. Interactive games can be played
from restaurants, bars, and other public locations. Buzz-time offers consumers of
these establishments the opportunity to compete for prizes and national
recognition in trivia and sports-related games. Buzz-time trivia games are also
becoming available in many areas of the country on cable, digital cable,
Satellite TV, Internet, and even mobile phones. With the launch of these new
interactive trivia games, one can only imagine what other new developments the
future will bring for trivia fans across the country.
1.1 Statement of Problem
The main Problem statement for the
following research paper can be mentioned as:
“What technique can be
incorporated to improve the quality of the ultimate trivia game whilst reducing
the amount of time spent on the selection process as well as the degree of
personal preference and subjectivity in the final selection?”
1.2 Aim and Objectives
The study is aimed at providing
software based solution(s) to the management lapses identified with the present
Wage planning system. Other objectives include:-
- Eliminate the prospects of error due to omission and/or commission during the game show,
- Reduction by more than 80% the over reliance on manual paper work and save more physical space,
- Increase by over 70% the system response time,
- Produce a real-time online reporting mechanism for the system, and
- Produce a framework for maintaining huge and reliable, efficient and effective as well as easy to use but highly secured database system for the agency.
1.3 Purpose of the Study
The purpose of this study is to
carry out a verifiable research on the need for and importance of an
information system for a trivia quiz game show with a view to recommend the
most efficient, effective and reliable system or tool to achieve the above
objectives.
1.4 Significance of the study
The significance of this study is
that it will provide the institute with an opportunity to introduce this new
technology, which will also serve as the basis for future research into the
topic.
1.5 Scope of Study
Like every research projects, this
project has its scope and limits within which a verifiable, acceptable,
efficient, effective, and reliable solution to the problem being investigated
can be found. Therefore this research covered areas as identified and grouped
into:
- Data capturing,
- Information Processing, and
- Reporting.
1.6
Limitations
During the research process, some
difficulties and limitations where encountered. They include;
- High proximity to resource areas from my home,
- Limited time in the gathering of facts and findings,
- Inadequate funds,
- Insufficient Local literature and/or resources.
1.7 Assumptions
There are several activities that
the proponents assumed in the development of the proposed system and these are
the following:
- I assumed that all data collected are correct.
- Users are computer literate and internet savy.
- No major changes in the school policies regarding the procedure on information exchange will take place during the course of the study.
- The institution is willing to cooperate with the system requirements needed by the proponents.
- The institution is very much willing to adopt the proposed system.
1.8 Definition of Term
- Algorithm: – a step by step diagrammatical representation of program.
- Automation: – this is the use of machine to do work that was previously done by people.
- Cryptographic:-The art of writing or solving codes.
- Depicts:-represent in a picture or in a word.
- Flowchart:-The diagrammatic representation of a program.
- Hard copy:-Printed version of data held in a computer.
- Hardware:-This is the physical part of the computer.
- Hypothesis: – a proposed explanation based on limited evidence used as a based for future investigation.
- Installation: – the process of establishing a software or hardware.
- Modular: – broken parts of a computer program which can be joined together.
- Modules: – a unit of a computer system or program that has a particular function.
- Program: – series of software instructions to control the operations of a computer.
- Programming: – the art of writing software instructions to control the operation of a computer.
- Pseudo code: – a program written in English like.
- Softcopy: – a non-printed version of data held in a computer.
- Software:- computer program used to operate the computer
- Source code: – a program written in text form that must be translated in machine code before it can be run on a computer.
PLEASE, print the following
instructions and information if you will like to order/buy our complete written
material(s).
HOW TO RECEIVE PROJECT MATERIAL(S)
After paying the appropriate amount
into our bank Account below, send the following information to
08140350866 or 08058580848
(1) Your project
topics
(2) Email
Address
(3) Payment
Name
(4) Teller Number
We will send your material(s)
immediately we receive bank alert
BANK ACCOUNTS
Account Name: AKINYEMI OLUWATOSIN
Account Number: 3022179389
Bank: FIRST BANK.
OR
Account Name: AKINYEMI OLUWATOSIN
Account Number: 2060566256
Bank: UBA.
OR
Account Name: AKINYEMI OLUWATOSIN
Account Number: 0042695344
Bank: Diamond
HOW TO IDENTIFY SCAM/FRAUD
As a result of fraud in Nigeria,
people don’t believe there are good online businesses in Nigeria.
But on this site, we have provided
“table of content and chapter one” of all our project topics and materials in
order to convince you that we have the complete materials.
Secondly, we have provided our Bank
Account on this site. Our Bank Account contains all information about the owner
of this website. For your own security, all payment should be made in the bank.
No Fraudulent company uses Bank
Account as a means of payment, because Bank Account contains the overall
information of the owner
CAUTION/WARNING
Please, DO NOT COPY any of our
materials on this website WORD-TO-WORD. These materials are to assist, direct
you during your project. Study the materials carefully and use the
information in them to develop your own new copy. Copying these materials
word-to-word is CHEATING/ ILLEGAL because it affects Educational standard, and
we will not be held responsible for it. If you must copy word-to-word please do
not order/buy.
That you ordered this material shows
you have agreed not to copy word-to-word.
FOR MORE INFORMATION, CALL:
08058580848, 08140350866
YOU CAN ALSO VISIT:
www.achieverprojectmaterial.com
www.acheiversprojectmaterials.com
www.achieversprojectmaterials.com
www.naijasplash.com
www.achieversprojectmaterials.blogspot.com
www.achieverprojectmaterial.blogspot.com
www.acheiversprojectmaterials.blogspot.com
www.archieverprojectmaterials.blogspot.com
www.acheiversprojectmaterials.blogspot.com.ng
www.archieverprojectmaterials.blogspot.com.ng
www.achieversprojectmaterials.blogspot.com.ng
www.achieverprojectmaterial.blogspot.com.ng
www.achieverprojectmaterial.wordpress.com
www.achieversprojectmaterials.wordpress.com
www.acheiversprojectmaterials.wordpress.com
www.archieverprojectmaterials.wordpress.com
No comments:
Post a Comment